Il libro dei giochi del Commodore 64 – 06 – Ditali

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06 – Ditali

Apparso da pagina 37 fino a pagina 42 de “Il libro dei giochi del Commodore 64”

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Il programma

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Qui di seguito trovate il codice da copiare sul programma CBM prg Studio Il codice originale é stato modificato affinchè possa essere letto da CBM prg Studio. I caratteri speciali PETSCII (Screen Codes) presenti nel listato originale, sono stati singolarmente sostituiti da quelli standard utilizzati da CBM prg Studio. Attenzione – Grazie alla segnalazione di più utenti, i caratteri “<” e “>” potrebbero venir sostituiti dai rispettivi encoding html “&lt;” e “&gt;” . Qualora li trovaste, sostituite manualmente questi valori direttamente su CBM prg Studio, altrimenti il programma non funzionerà. Scusate per l’inconveniente tecnico. 10 rem **ditali** 20 print"{clear}{cyan}":poke53280,3:poke53281,2:poke649,1 30 poke52,48:poke56,48:clr 40 forj=12288to12350:readx:pokej,x:next 50 forj=12368to12502:readx:pokej,x:next 60 poke53272,(peek(53272)and240)+12 70 g=1024:h=55296:v=53248:dimb%(2,41) 80 forj=2to962step40:pokeg+j,10:pokeh+j,3:pokeg+j+1,10:pokeh+j+1,3 90 pokeg+j+34,10:pokeh+j+34,3:pokeg+j+35,10:pokeh+j+35,3:next 100 d$="opstopstopstopstopstopstop" 110 e$="qruvqruvqruvqruvqruvqruvqr" 120 f$="wx":g$="yz" 130 print"{home}":gosub1000 140 printtab(31)f$:printtab(31)g$:gosub1000 150 printtab(7)f$:printtab(7)g$:gosub1000 160 printtab(31)f$:printtab(31)g$:gosub1000 170 printtab(7)f$:printtab(7)g$:gosub1000 180 printtab(31)f$:printtab(31)g$ 190 printtab(7)"klstopstopstopstopstopstop" 200 printtab(7)"mnuvqruvqruvqruvqruvqruvqr" 210 fork=0to35step7 220 forl=0to6 230 b%(0,k+l)=16:b%(1,k+l)=53+32*k/7:b%(2,k+l)=1 240 next:next 250 fork=0to28step14 260 forl=0to5 270 b%(0,k+l)=80+32*l:b%(2,k+l)=0 280 next:next 290 fork=7to35step14 300 forl=5to0step-1 310 b%(0,k+l+1)=80+32*(5-l):b%(2,k+l+1)=0 320 next:next 330 forj=0to2 340 t(j,0)=int(rnd(1)*29):t(j,1)=1 350 next 360 ift(0,0)=t(1,0)ort(1,0)=t(2,0)ort(2,0)=t(0,0)then340 370 poke2040,192:poke2041,192:poke2042,192 380 fortp=0to2:pokev+tp*2,b%(0,t(tp,0)):pokev+tp*2+1,b%(1,t(tp,0)) 390 pokev+16,(peek(v+16)and(255-2^tp))+b%(2,t(tp,0))*2^tp:next:gosub1500 400 pokev+28,7:pokev+37,9:pokev+38,1:pokev+39,3:pokev+40,4:pokev+41,5 410 p=1:poke53280,9 420 geta$:ifa$=""then420 430 tp=val(a$)-4 440 iftp<0ortp>2then420 450 ift(tp,1)=0then420 460 tn=t(tp,0)+1 470 f=0:forj=0to2 480 ift(j,0)=tnandj<>tpthenf=1 490 next 500 iff=1then420 510 xs=b%(0,t(tp,0))+b%(2,t(tp,0))*256 520 xf=b%(0,tn)+b%(2,tn)*256 530 ys=b%(1,t(tp,0)):yf=b%(1,tn) 540 xd=xf-xs:yd=yf-ys 550 forj=1to20 560 x=xs+xd*j/20 570 y=int(ys+yd*j/20)+abs(10-j)-10 580 z=int(x/256):x=int(x-z*256) 590 z=(peek(v+16)and(255-2^tp))+z*2^tp 600 pokev+tp*2,x:pokev+16,z:pokev+tp*2+1,y 610 gosub1500:pokev+28,7:next 620 t(tp,0)=tn 630 iftn=41then800 640 ifp=2then410 650 p=2:poke53280,10 660 goto420 800 forj=1to10 810 t(tp,1)=0:gosub1500 820 fork=1to50:next 830 t(tp,1)=1:gosub1500 840 fork=1to50:next 850 next 860 t(tp,1)=0:gosub1500 870 f=1:forj=0to2 880 ift(j,1)=1thenf=0 890 next 900 t(tp,0)=42 910 iff=0then640 920 print"{clear}{white}{down*2}":poke53272,21 930 printtab(8)"il giocatore n.";p;" vince" 940 pokev+16,0 950 pokev,80:pokev+1,180:pokev+2,160:pokev+3,180:pokev+4,240:pokev+5,180 960 pokev+23,7:pokev+29,7:pokev+21,7 970 geta$:ifa$<>" "then970 980 pokev+21,0:pokev+23,0:pokev+29,0 990 clr:goto20 1000 printtab(7)d$:printtab(7)e$ 1010 return 1500 x=t(0,1)+2*t(1,1)+4*t(2,1) 1510 pokev+21,x 1520 return 2000 data2,128,0,10,160,0,42,168,0,42,168,0,26,172,0,54,180,0,29,220,0 2010 data55,116,0,29,220,0,55,116,0,221,221,0,119,119,0,221,221,0,119,119,0 2020 data221,221,0,183,118,0,173,218,0,170,170,0,170,170,0,42,168,0,10,160,0 3000 data195,102,60,24,24,60,102,195,255,132,136,144,168,197,130,132 3010 data255,33,17,9,21,163,65,33,132,130,197,160,144,136,132,255 3020 data33,65,163,21,9,17,33,255,255,128,128,128,134,137,136,132 3030 data255,1,1,1,97,45,17,33,132,130,130,129,128,128,128,255 3040 data33,65,65,129,1,1,1,255,0,0,0,0,56,68,130,129 3050 data0,0,0,4,2,1,1,128,128,64,32,0,0,0,0 3060 data129,65,34,28,0,0,0,0,3,4,8,0,0,0,0,0 3070 data192,32,16,16,16,32,64,128,1,2,4,8,8,8,4,3,0,0,0,0,0,16,32,192

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