03 – Puzzle
Apparso da pagina 17 fino a pagina 23 de “Il libro dei giochi del Commodore 64”
Il listato pubblicato
Il programma
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Il nostro listato digitato
Qui di seguito trovate il codice da copiare sul programma CBM prg Studio Il codice originale é stato modificato affinchè possa essere letto da CBM prg Studio. I caratteri speciali PETSCII (Screen Codes) presenti nel listato originale, sono stati singolarmente sostituiti da quelli standard utilizzati da CBM prg Studio. Attenzione – Grazie alla segnalazione di più utenti, i caratteri “<” e “>” potrebbero venir sostituiti dai rispettivi encoding html “<” e “>” . Qualora li trovaste, sostituite manualmente questi valori direttamente su CBM prg Studio, altrimenti il programma non funzionerà. Scusate per l’inconveniente tecnico.
10 rem** puzzle **
20 print"{clear}":g=1024:h=55296:s=54272:poke53280,6:poke53281,10
30 forj=0to25:pokes+j,0:next:pokes+24,15:pokes+6,240:poke649,1
40 forp=1to9
50 n=int(rnd(1)*9)+1:f=0
60 forj=1to9
70 iff(j,0)=nthenf=1
80 next
90 iff=1then50
100 f(p,0)=n
110 gosub900
120 q=int(rnd(1)*2)+1:f(p,1)=q
130 ifn=1then150
140 forj=1to48*(n-1):readx:next
150 onqgosub1000,2000
160 restore
170 next
180 forj=0to2
190 fork=0to2
200 pokeg+287+9*k+320*j,49+k+3*j:pokeh+287+9*k+320*j,1
210 next:next
220 ff=1:forn=1to9
230 iff(n,0)<>norf(n,1)<>1thenff=0
240 next
250 ifff=1then460
260 restore:gosub3000
270 geta$:ifa$=""then270
280 p=val(a$):ifp<1orp>9then220
290 restore:gosub3000
300 gosub3010
310 restore
320 geta$:ifa$=""then320
330 r=val(a$):restore
340 ifr=0then400
350 pt=f(p,0):qt=f(p,1)
360 f(p,0)=f(r,0):f(p,1)=f(r,1)
370 f(r,0)=pt:f(r,1)=qt
380 gosub3500
390 p=r:gosub3500:goto220
400 iff(p,0)=1then420
410 fork=1to(f(p,0)-1)*48:readx:next
420 iff(p,1)=1thenf(p,1)=2:goto440
430 f(p,1)=1:gosub900
440 onf(p,1)gosub1000,2000
450 goto220
460 print"{clear}":restore
470 forn=1to9
480 d=128+240*(int((n+2)/3-1))+8*(n-int((n-1)/3)*3-1)
490 gosub1000
500 next
510 forj=1to38:gosub4000:next
520 geta$:ifa$=""then520
530 restore:forj=1to432:readx:next
540 goto510
900 d=47+320*(int((p+2)/3-1))+9*(p-int((p-1)/3)*3-1)
910 return
1000 forl=dto200+dstep40
1010 form=0to7
1020 readx
1030 pokeg+l+m,160
1040 pokeh+l+m,x
1050 next:next
1060 return
2000 forl=200+dtodstep-40
2010 form=7to0step-1
2020 readx
2030 pokeg+l+m,160
2040 pokeh+l+m,x
2050 next:next
2060 return
3000 forj=1to432:readx:next
3010 forj=1to2
3020 gosub4000
3030 next
3040 return
3500 iff(p,0)=1then3540
3510 forj=1to(f(p,0)-1)*48
3520 readx
3530 next
3540 gosub900
3550 onf(p,1)gosub1000,2000
3560 restore
3570 return
4000 readlf,hf
4010 pokes,lf:pokes+1,hf
4020 readx
4030 pokes+4,17
4040 fork=1to100*x:next
4050 pokes+4,16
4060 return
5000 data6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6
5010 data6,6,6,6,6,7,7,7,6,6,6,6,7,7,7,7,6,7,6,7,7,0,7,7
5020 data6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,1,6,6,6,6,6,6,6,1
5030 data7,6,6,6,6,6,6,1,7,7,6,6,6,6,6,6,0,7,7,6,6,6,6,6
5040 data6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,1,1,1,6,6,6,6,6
5050 data1,1,1,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,1,6,6,6,6,6
5060 data6,3,6,7,7,1,7,7,6,3,6,7,7,7,7,7,6,6,3,7,7,7,7,7
5070 data6,6,6,4,4,4,4,4,6,6,6,6,3,3,3,3,2,2,2,2,2,3,2,2
5080 data1,7,7,6,6,6,6,6,7,7,7,6,6,6,6,6,7,7,7,6,6,6,6,6
5090 data4,4,4,3,3,6,6,6,3,3,6,6,6,3,6,6,3,2,2,2,2,7,2,2
5100 data6,6,1,1,1,1,6,6,6,6,1,1,1,1,6,6,6,6,6,6,6,6,6,6
5110 data6,6,6,6,8,6,6,6,6,6,6,8,7,8,6,6,2,2,2,2,8,2,2,2
5120 data2,2,2,2,2,3,2,2,2,2,2,2,2,3,2,2,2,2,2,2,9,9,2,2
5130 data5,2,2,2,2,2,2,2,5,5,2,5,2,2,5,2,5,5,5,5,5,5,5,5
5140 data3,2,2,2,2,2,2,2,3,2,2,2,2,2,2,2,9,9,2,2,2,2,2,2
5150 data2,2,2,2,2,2,5,2,2,2,2,5,5,2,5,2,5,5,5,5,5,5,5,5
5160 data2,2,2,2,5,2,8,2,2,2,8,2,5,8,7,8,2,8,7,8,5,2,8,2
5170 data2,2,8,2,5,2,2,2,5,2,2,2,5,2,5,2,5,5,5,5,5,5,5,5
6000 data195,16,4,31,21,2,209,18,4,96,22,2,31,21,2,30,25,2,165,31,2,135,33,6
6010 data31,21,4,30,25,2,96,22,4,49,28,2,30,25,2,31,21,2,195,16,2,209,18,6
6020 data31,21,2,96,22,2,30,25,2,96,22,2,30,25,2,49,28,2,30,25,2,49,28,2
6030 data165,31,2,135,33,4,135,33,1,162,37,1,62,42,2,135,33,2,135,33,2
6040 data193,44,2,193,44,2,62,42,2,162,37,2,135,33,2,165,31,2,135,33,6
Il file .PRG del listato
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